The probability and frequency of these attacks are both high and their impact can be very dangerous with devastating effects. However, recently, the malicious use of drones began to emerge among criminals and cyber-criminals alike. ![]() Drones are providing users with a bird’s eye that can be activated and used almost anywhere and at any time. The pervasive aspect of these drones is due to their ability to answer people’s needs. Good luck! This game is a lot of fun and you can get many hours of enjoyment out of it.Recently, the world witnessed a significant increase in the number of used drones, with a global and continuous rise in the demand for their multi-purpose applications. Always check the icons of the creatures you'll encounter and swap out your towers accordingly (no flying creatures on a level means you don't need any towers that are good against flyers that level, etc.). Different maps require different strategies. ![]() I'll leave the tower placement strategies to someone else. The rest of the time, I skip buying them. Whenever I see a really nice tower I need or gold star rewards, I buy extra picks. I like to always have some silver on hand so I can have the option of buying more reward picks at the end of the level. I wouldn't use stars in the store until you have all the really important talents, then you can use them to buy packs of the rare towers to see if you get what you need to evolve your towers up. ![]() Just prioritize and start with what you want/need the most. You'll eventually get all the talents, so you don't have to worry about buying the wrong talents. I'd start by using stars on the talents that are the most helpful to you (earning more silver per kill is nice to get early, extra tower slots are a big help, too, etc.). The higher the efficiency, the cheaper it will be in cards and silver to level it up. You can tell by adding/removing cards to the mix before fusing and see how the efficiency rating changes. towers you use to level up a card, the more or less efficiently your levelling up will be. Efficiency just tells you how well you're doing at keeping your silver and card costs down. Aside from the 5% evolution bonus mentioned above, a fully levelled and ranked tower will always have the same stats no matter how you level it up. The Efficiency rating tells you how efficiently you're levelling up a tower. The levels of the tower you place on the left side of the Evolution screen are retained, so you can just keep levelling up that 1 card while you collect the other cards you need to evolve the card the rest of the way. You can level up towers while you collect the required cards to evolve them. You only ever want to level up 1 copy of a tower, since only the stats of 1 tower are kept when you combine towers via evolution. The higher level a tower is, the higher its stats are (damage, range, etc.). Depending on how common a tower is (you can tell by the border of the card), it has a maximum level of 5, 15 or 25. You can then combine the rank 2 tower with a same-name rank 1 tower to get a rank 3 (max rank) tower, but - there's a 5% stat bonus if you combine it with a rank 2 tower instead (which requires a total of 4 towers instead of 3).įusing is how you level up a tower. ![]() This gives you a rank (level) 2 version of that tower. To Evolve a tower, you combine 2 rank 1 towers with the same name. Each time roughly doubles the tower's effectiveness (damage or range, etc.). A rank 3 tower can be played in game and then can be upgraded up to 2 more times during the map you're playing. Every tower starts at rank 1 and can be evolved to a maximum rank of 3 (though the game calls these levels, I like to refer to them as ranks so they don't get confused with the other thing this game calls levels).
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